Talking about
statistical work by nonstatisticians, recently ("Stats
for the million", 14 June), I mentioned the importance in
that context of graphical visualisation of data. It goes well beyond that,
however.
On the one hand, fuelled by
the ever-accelerating growth curve in computing power per unit of investment,
visualisation has progressively moved to the core of exploratory and analytic
strategies. The effects on traditional methods are profound, as separate work
phases collapse into continuous cybernetic feedback loops and statisticians
develop increasingly immersive relationships with their raw material. On the
other, data visualisation has penetrated mainstream discourse to become an
integral part of vernacular literacy – “one of the genuinely new cultural forms
enabled by computing” as Lev Manovich [1, 2] describes it.
Those two aspects, the
technical and the vernacular, are not separate; they are two sides of the same
coin. They are beginning to interpenetrate with other developments such as
direct onscreen haptic manipulation of program interfaces and may in the long
run turn out to be the most far reaching and profound effect of the scientific
computing revolution.
At the heart of this lies the
capacity of inexpensive desktop, laptop or even handheld devices to manipulate
graphics in real time response to user curiosity. When I started writing for
Scientific Computing World, back in
the 1990s, it was possible to represent three data variables as a scatter plot
cloud, or as a fitted surface, on x, y and
z axes, but changing the viewpoint or
scale usually involved typing new parameters into a settings box and watching
the screen progressively redraw. It seemed pretty cool, then. I remember my
excitement when the major statistics packages, one by one, added the ability to
grab the plot with a mouse click and intuitively apply zoom, pitch, roll and yaw
by dragging. Nowadays, I can do the same on a pocket tablet or even a cellphone
by simply sliding my fingers around the image itself. On a desktop, laptop or
heavier tablet machine I have access to considerably more than three dimensions,
not to mention different display types such as vector flows in the same
visualisation as positional points, planes or volumes.
Not that such impressive
psychoperceptual pyrotechnics are always necessary or even desirable in every
context. Detailed 2D presentation of very traditional plots of the kind that
would have been familiar to my primary school self in the late 1950s are, in
many circumstances, still the best visualisations of real world situations. The
miracle of current software is that those two extremes, and everything between,
are available off the shelf to suit the needs of the moment.
[more...]
- Lev Manovich, “Data visualisation as new abstraction and anti-sublime” in Small tech: the culture of digital tools, electronic mediations, B. Hawk and D.M. Rieder, Editors. 2008, University of Minnesota Press: Minneapolis.
- Lev Manovich, Software takes command : extending the language of new media. International texts in critical media aesthetics. 9781623568177.
No comments:
Post a Comment